Language Preference

English French German Spain Italian Dutch RussianPortugueseJapaneseKoreanArabicChinese Simplified

by : BTF

Friday, March 20, 2009

Here is the most recent render test. Thanks to suggestions given to me by a SME, David (DJX), and the need to have a color render to show next week, I went ahead and started roughing the lighting and texturing out a bit more. This image uses physical sun and sky with a portal light. Both GI and FG are in use. The final render was tweaked in Lightroom.

Friday, March 6, 2009

Contour Shader Test on Organic Models

I am finished with the low-polygon versions of Maxwell and now the boy Michael James Chapman. In the next few weeks I will be in ZBrush creating Normal and Displacement maps for all of the above as well as some temporary textures to show off our project in April.

The contour shader I used to render the Wheelchair Turntable unfortunately it doesn't work as well for organic models because of the smooth curves. But it was worth trying. Stay posted.

Wednesday, March 4, 2009

Hospital Progress

The story opens with Max in his hospital room. Hospital Modeling is underway. Here's a render with basic lighting. Actual modeling is perhaps 25% completed.

Monday, March 2, 2009

Wheelchair Model

So one of the main characters in our story is a boy who is sick and confined to a wheelchair. I figured that a wheelchair model would be fairly easy, but took an approach that allowed me to replicate all the details of the fasteners, welding(s), and intricacies that actually make up a wheel chair.

The rendering style is one I have been wanting to experiment with for a while. It is a combo of Mental Ray interior lighting setup, Ambient Occlusion, and a Contour shader to add the Vector Stoke look. Pretty happy with it.

I have no idea what is up with Blogger's compression of video Mine is Quicktime H.264. Will look into it soon.